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Water Breathing

Water Breathing is the most well-rounded style in KimetsuCraft. It covers single-target pressure, crowd control, mobility, and a defensive answer for high-pressure moments. A strong pick if you want a style with tools for almost every situation.

Forms

Water Surface Slash

First Form: Water Surface SlashLv 1

Basic frontal slash with wide coverage and upward knockback. It is cheap, available from the start, and works as your default filler when you are not trying to win a priority clash.

Stamina10
Cooldown6s
PriorityAP 2
Damage8.0 +0.75/DEX

Surging Current

Second Form: Surging CurrentLv 3

Dash attack that carries you through enemies. It gives you a brief invulnerability window followed by super armor, so it can force entry, escape pressure, or reposition through a pack.

Stamina25
Cooldown13s
PriorityAP 3 / DP 1
Damage4.0 +0.7/DEX

Water Wheel

Third Form: Water WheelLv 5

Spinning multi-hit attack that roots and silences enemies. This is Water's main crowd-control answer and one of its best setup tools for a guaranteed follow-up window.

Stamina21
Cooldown13s
PriorityAP 3 / DP 1
Damage2.0x7 +0.75/DEX

Drop Ripple Thrust

Fourth Form: Drop Ripple ThrustLv 16

Precision strike built for clean trades. Among the early forms, it is the most efficient way to punish openings and punch through pressure.

Stamina8
Cooldown8.5s
PriorityAP 4 / DP 2
Damage5.0 +1.0/DEX

Flowing Dance

Fifth Form: Flowing DanceLv 10

Wide sweeping attack with strong pushback. Use it to create space when you are surrounded or to reset melee range on your terms.

Stamina18
Cooldown9s
PriorityAP 2 / DP 1
Damage6.0 +0.6/DEX

Whirlpool

Sixth Form: WhirlpoolLv 24

Zone-control vortex that pulls enemies inward, lifts them, and slows them. The damage is secondary; the real value is pinning a group in place while you recover or prepare the next technique. Not a clash winner — use it when enemies are already committed.

Stamina35
Cooldown20s
PriorityAP 1 / DP 3
Damage2.0 +0.4/DEX

Constant Flux

Seventh Form: Constant FluxLv 37

Three-phase combo built around dash, launch, and slam. It is Water's big commit button and works best when the target is already locked down or out of position.

Stamina60
Cooldown32s
PriorityAP 3 / DP 2
Damage6+2+12+6 +0.5/DEX

Dead Calm

Eighth Form: Dead CalmLv 50

The ultimate defensive form. It carries top-end priority, shuts down enemy momentum, and is best saved for the one moment in a fight when nothing weaker will do.

Stamina95
Cooldown52s
PriorityAP 5 / DP 5
Damage7.0 +0.6/DEX

Passive Bonuses

These bonuses are always active while Water Breathing is equipped. You do not need to be in combat mode.

Bonus Value
Attack Speed +15%
Entity Reach +0.75 blocks
Armor +8 points (hidden)

The armor bonus does not appear on your HUD, but it still reduces incoming damage through the vanilla armor formula. You are tougher than your stat screen suggests.

For the configurable values of each Water Breathing form, see Technique Balance.