Water Breathing
Water Breathing is the most well-rounded style in KimetsuCraft. It covers single-target pressure, crowd control, mobility, and a defensive answer for high-pressure moments. A strong pick if you want a style with tools for almost every situation.

First Form: Water Surface Slash
Lv 1 10 Stamina 6s CD AP 2 8.0 Dmg (+0.75/DEX)
Basic frontal slash with wide coverage and upward knockback. It is cheap, available from the start, and works as your default filler when you are not trying to win a priority clash.

Second Form: Surging Current
Lv 3 25 Stamina 13s CD AP 3 / DP 1 4.0 Dmg (+0.7/DEX)
Dash attack that carries you through enemies. It gives you a brief invulnerability window followed by super armor, so it can force entry, escape pressure, or reposition through a pack.

Third Form: Water Wheel
Lv 5 21 Stamina 13s CD AP 3 / DP 1 2.0x6 Dmg (+0.75/DEX)
Spinning multi-hit attack that roots and silences enemies. This is Water's main crowd-control answer and one of its best setup tools for a guaranteed follow-up window.

Fourth Form: Drop Ripple Thrust
Lv 16 8 Stamina 8.5s CD AP 4 / DP 2 5.0 Dmg (+1.0/DEX)
Precision strike built for clean trades. Among the early forms, it is the most efficient way to punish openings and punch through pressure.

Fifth Form: Flowing Dance
Lv 10 18 Stamina 9s CD AP 2 / DP 1 6.0 Dmg (+0.6/DEX)
Wide sweeping attack with strong pushback. Use it to create space when you are surrounded or to reset melee range on your terms.

Sixth Form: Whirlpool
Lv 24 35 Stamina 20s CD AP 1 / DP 3 2.0 Dmg (+0.4/DEX)
Zone-control vortex that pulls enemies inward, lifts them, and slows them. The damage is secondary; the real value is pinning a group in place while you recover or prepare the next technique. Not a clash winner — use it when enemies are already committed.

Seventh Form: Constant Flux
Lv 37 60 Stamina 32s CD AP 3 / DP 2 6+2+12+6 Dmg (+0.5/DEX)
Three-phase combo built around dash, launch, and slam. It is Water's big commit button and works best when the target is already locked down or out of position.

Eighth Form: Dead Calm
Lv 50 95 Stamina 52s CD AP 5 / DP 5 7.0 Dmg (+0.6/DEX)
The ultimate defensive form. It carries top-end priority, shuts down enemy momentum, and is best saved for the one moment in a fight when nothing weaker will do.

Passive Bonuses
These bonuses are always active while Water Breathing is equipped. You do not need to be in combat mode.
| Bonus |
Value |
| Attack Speed |
+15% |
| Entity Reach |
+0.75 blocks |
| Armor |
+8 points (hidden) |
The armor bonus does not appear on your HUD, but it still reduces incoming damage through the vanilla armor formula. You are tougher than your stat screen suggests.
For the configurable values of each Water Breathing form, see Technique Balance.