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Stats (Attributes)

You get 1 stat point per level, for a total of 72 points at max level. There are 6 stats, each capped at 12 points, so a max-level character can eventually fill everything. Your real choice is not the final build, but the order in which you grow into it.

Stats

Dexterity

Dexterity

Increases technique damage through each technique's Dexterity scaling and grants armor penetration. Does nothing for normal sword swings — it matters most once your combat loop is built around breathing techniques.

Technique damagescales with DEX (per technique)
Armor pen.+5% per point
Cap at 12 pts60%

Speed

Speed

Your movement stat. Helps with chasing, disengaging, spacing, jumping over obstacles, and staying in range long enough to finish a combo.

Move speed+5% per point
At 12 points+60%
Jump height1.25 → 2.5 blocks

Vitality

Vitality

Increases max health and slows how quickly your hunger drains. The most direct survivability stat — gives you more room to survive bad trades or recover from mistakes.

Max health+130 HP at 12 pts
Per point+15 HP pts 1-6, then +10, then +5
Hunger drain2.2x slower at 12 pts

Concentration

Concentration

Expands your stamina pool and improves stamina regeneration. Determines how long you can keep using techniques before running dry. See Stamina for the full system.

Max stamina+250 at 12 pts
Per point+25 pts 1-4, then +20, then +15
Stamina regen+1.48 / s at 12 pts

Regeneration

Regeneration

Increases passive health recovery. Valuable in attrition fights and for recovering between engagements.

Per point+0.1 HP/s
At 12 points1.5 HP/s
Base (0 pts)0.3 HP/s

Range

Range

Extends your melee reach. Changes spacing in your favor and makes it easier to connect first.

Extra reach+2.8 blocks at 12 pts
Per point+0.25 blocks, pts 1-8, then +0.2
Affectsmelee reach only

Armor penetration is enabled by default but can be toggled off in the server config. Even when enabled, Dexterity does not let you fully ignore armor.

Because max level lets you cap every stat, your early points define comfort and tempo more than permanent specialization. Vitality and Concentration stabilize the early game. Speed and Dexterity accelerate farming and combat pressure. Regeneration and Range stand out more once the rest of your build is already online.