Stats (Attributes)
You get 1 stat point per level, for a total of 72 points at max level. There are 6 stats, each capped at 12 points, so a max-level character can eventually fill everything. Your real choice is not the final build, but the order in which you grow into it.
Stats

Dexterity
+0.5 dmg/pt (1-6) · +0.25 dmg/pt (7-12)
Max: +4.5 technique dmg
+5% armor pen/pt (cap 60%)
Increases technique damage and grants armor penetration. Does nothing for normal sword swings — it matters most once your combat loop is built around breathing techniques.

Speed
+5% move speed/pt
Max: +60%
Your movement stat. Helps with chasing, disengaging, spacing, and staying in range long enough to finish a combo.

Vitality
+15 HP/pt
Max: +180 HP
Increases max health. The most direct survivability stat — gives you more room to survive bad trades or recover from mistakes.

Concentration
+15 stamina, +0.1 regen/s per pt
Max: +180 stamina, +1.2 regen/s
Expands your stamina pool and improves stamina regeneration. Determines how long you can keep using techniques before running dry. See [Stamina](stamina.md) for the full stamina system.

Regeneration
+0.1 HP/s per pt
Max: 1.5 HP/s total (base 0.3)
Increases passive health recovery. Valuable in attrition fights and for recovering between engagements.

Range
+0.25 blocks/pt
Max: +3.0 blocks
Extends your melee reach. Changes spacing in your favor and makes it easier to connect first.
Armor penetration is enabled by default but can be toggled off in the server config. Even when enabled, Dexterity does not let you fully ignore armor.
Because max level lets you cap every stat, your early points define comfort and tempo more than permanent specialization. Vitality and Concentration stabilize the early game. Speed and Dexterity accelerate farming and combat pressure. Regeneration and Range stand out more once the rest of your build is already online.