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Priority System

Every technique in KimetsuCraft has two priority values: Attack Priority (AP) and Defense Priority (DP). Together, they determine whether an attack connects or gets blocked.

How It Works

Attack Priority is the offensive weight of a technique. Defense Priority is the defensive weight -- some techniques grant a temporary shield with a DP value and a set duration.

When an attack hits a target that has an active defense shield, the game compares the two:

  • AP >= DP: The attack breaks through and deals full damage. The shield is destroyed.
  • AP < DP: The attack is blocked entirely.

Ties go to the attacker. Both values range from 1 to 5.

A shield doesn't reduce damage -- it either blocks the attack completely or lets it through in full. Breaking a shield leaves the defender exposed, so look for openings after an opponent commits to a shielded technique with low DP.

Example

Water Breathing's Dead Calm has AP 5 and DP 5 -- the maximum on both sides. While it's active, no technique can break through its shield. A demon using Predator Leap (AP 3) against Dead Calm gets completely shut down.

Reading the Fight

Priority matters most during trades -- moments where both fighters attack simultaneously. If your style has low AP, don't try to muscle through a high-DP shield. Bait it out, wait for the duration to expire, then punish.

Against enemies with strong AP, a high-DP technique gives you breathing room. Against weak AP, even a modest shield holds the line.

Know your AP, read your opponent's DP window, and time around it.