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Experience and Ranks

Every demon you slay earns experience points (XP). Your XP feeds into your level, which unlocks stat points and slayer ranks. The system rewards aggressive, skilled play — quick kills, kill streaks, and fighting above your weight class all pay out more.

As you level up, you earn ranks within the Demon Slayer Corps. Ranks are purely visual — your badge updates automatically when you cross a threshold and is visible on your character model. In a future update, ranks will tie into the mission system.

Rank Thresholds

Rank Water Flame Thunder Wind Insect Level
Hashira Water Hashira Flame Hashira Thunder Hashira Wind Hashira Insect Hashira 66
Kinoe Water Kinoe Flame Kinoe Thunder Kinoe Wind Kinoe Insect Kinoe 60
Kinoto Water Kinoto Flame Kinoto Thunder Kinoto Wind Kinoto Insect Kinoto 54
Hinoe Water Hinoe Flame Hinoe Thunder Hinoe Wind Hinoe Insect Hinoe 48
Hinoto Water Hinoto Flame Hinoto Thunder Hinoto Wind Hinoto Insect Hinoto 42
Tsuchinoe Water Tsuchinoe Flame Tsuchinoe Thunder Tsuchinoe Wind Tsuchinoe Insect Tsuchinoe 36
Tsuchinoto Water Tsuchinoto Flame Tsuchinoto Thunder Tsuchinoto Wind Tsuchinoto Insect Tsuchinoto 30
Kanoe Water Kanoe Flame Kanoe Thunder Kanoe Wind Kanoe Insect Kanoe 24
Kanoto Water Kanoto Flame Kanoto Thunder Kanoto Wind Kanoto Insect Kanoto 18
Mizunoe Water Mizunoe Flame Mizunoe Thunder Mizunoe Wind Mizunoe Insect Mizunoe 12
Mizunoto Water Mizunoto Flame Mizunoto Thunder Mizunoto Wind Mizunoto Insect Mizunoto 6

Max level: 72. 1 stat point per level. Only Water and Flame breathing styles are currently available in the mod — Thunder, Wind, and Insect are planned for future updates.

Base XP by Enemy

Enemy Type Base XP
Weak Demon 25
Normal Demon 70
Strong Demon 150
Vanilla hostile mobs ~3.75 (15% of Weak Demon)

XP Bonuses

All bonuses are additive with each other. The total bonus percentage caps at 250% (a ×3.5 multiplier on the base).

Bonus Condition Amount
Quick Kill Kill within 10 seconds of your first hit +20%
Combo Chain Consecutive kills within 15s of each other +5% per kill, max 20 kills (+100%)
Level Disadvantage Enemy is 5+ levels above you +2% per level above you, caps at +30%
Underdog (Low HP) Your HP was at or below 10% when the enemy died +50%
Slayer's Focus I Enchantment on weapon +20%
Slayer's Focus II Enchantment on weapon +40%
Slayer's Focus III Enchantment on weapon +60%

Combo Chain example: You kill 8 demons in a row without letting 15 seconds pass between any two kills. That is +40% bonus XP on the 8th kill. The counter resets to zero if you go 15 seconds without a kill or if you reach 20 kills.

Level Disadvantage only activates when the enemy is at least 5 levels above you. At exactly 5 levels above, you get +10%. At 15+ levels above, you hit the +30% cap.

XP Formula

XP = Base × WeaponFactor × DiminishingFactor × (1 + TotalBonuses) × GlobalMultiplier
Variable Value
WeaponFactor 1.0 with a Nichirin weapon, 0.15 without
DiminishingFactor max(0.50, 1.0 - (PlayerLevel - EnemyTier) × 0.03)
TotalBonuses Sum of all active bonus percentages, capped at 2.50
GlobalMultiplier Server-configurable multiplier (default 1.0)

The diminishing factor reduces XP when you out-level the enemy. If you are 10 levels above a demon's tier, the factor drops to 0.70. It floors at 0.50 — you always get at least half the adjusted XP no matter how over-leveled you are.

Level Curve

The XP required to go from level N to level N+1 is:

XP to next level = floor(60 × (1 + level × 0.05))
Level XP Required
0 → 1 60
10 → 11 90
20 → 21 120
40 → 41 180
60 → 61 240
71 → 72 273

Daily XP Cap

Disabled by default. Server operators can enable it in the config. When active:

  • Threshold: 1,000 XP per day
  • After crossing the threshold, all further XP gains are reduced by 30%
  • The counter resets at midnight (server time)

The daily cap exists for server balance. In singleplayer, you will almost certainly want to leave it off.